The Socio-Technical Sustainability Roadmap, an online training module presented by the National Endowment for the Humanities, offers a project planning guide for anyone designing a “web-based, user-facing, digital humanities project.” Poking around on the site a bit, I was curious to notice that it was hard to find any explicit mention on the site of who, exactly, the site and training program are intended for – maybe a bit surprising, since one of the key recommendations offered in the modules is that project planners should identify the “designated communities” of users for their products. Nonetheless, it’s pretty clear that the training is designed to be useful for individuals or teams working in a wide range of settings (academia, arts, public service, entrepreneurial, any combination of the above), and is relevant and helpful for us.
A key principle and purpose of the training program, as indicated in the title, is to support project planners in planning for the sustainability of their products. Coming from the world of humanitarian aid, I feel a special appreciation for their emphasis on this principle, as well as admiration for the concrete, clear approaches they offer.* Section A, the Project Survey, begins by recommending that we begin by determining what “sustainability” could and should look mean for our projects, and planning toward that vision from inception. Module 1-A, then, gives us a translation and application of the concept of “sustainability” into even simpler and more specific terms by naming and discussing the phases and sub-phases of the typical arc of the “life” of a digital product or platform. I found the descriptions of what these phases might look like especially useful in imaging concrete possibilities for my own project.
A second principle we have started to discussion, and that I see addressed in the design and purpose of the training program, is “failing well.” The “About” page of the site explains that the concept of the program originates from experiences with MedArt, a digital collection of medieval art and architecture that was a great success in the first phase of its availability and use, but which over time had become less frequently used and updated. The Sustainability Roadmap doesn’t actually use the word “fail,” but I was still impressed that the training program had been developed through a process that began with their team’s recognition and acknowledgment of a project’s flaws and limitations, and then synthesizing and sharing real and applicable lessons from that experience.
Here are a few questions that I hoped we could discuss to compare our experiences as we worked through Module A:
1) What are some of the questions from any of the module that you would have expected, were already thinking about and/or felt well prepared to answer?
2) What are some of the questions, from any module, that you didn’t expect, and/or addressed issues that you had not (yet) been thinking about? Of these, which did you find:
- Helpful, inspiring or evocative? (I could also say “generative” but am tired of that word at the moment, no offense to anyone who likes it. Include it if it works for you, though.).
- Overwhelming, discouraging, or confounding?
- Not relevant or applicable to your project?
3) Our readings on project planning, most of which are addressed to software design projects, give quite a bit of attention to questions around who the end-users of our projects may be, and their experiences in using what we produce. In my post for last week I mentioned that I especially like the idea of thinking about who the users or “designated communities” of research findings might be, especially because with respect to my own work, it seems like a strong way of operationalizing my accountability to the people (youth, communities) that I’m ostensibly working with and for. I’ll add that I was fascinated and inspired to learn more about everyone else’s projects, and especially to see how many of you are working on projects that are very explicitly intended to be practical, useful tools and resources to benefit educators, students and others, within and beyond the academy. (And that’s not meant to imply criticism for anyone who’s projects focus more on studies and uses within the academy). To continue that conversation:
- Has your thinking about who your users or “designated communities” may be changed or evolved in the past couple of weeks?
- Are there new potential “unintended” communities that might use or benefit from your work?

